BUG: When using buttons to switch scenes, multiple buttons cannot switch independently.

AGMaker v1.0.19

Problem Description:

(1) Expected Behavior:

When one of the multiple set buttons (including the mouse) is pressed, the scene switches.

(2) Actual Behavior:

When setting two buttons for scene switching, it is not possible to complete the scene switch by pressing either button independently. (The condition for setting this up is that any condition can be executed.) Instead, both buttons must be pressed simultaneously to complete the scene switch. (This includes using a mouse.)

Reproduction Steps:

  1. Download the attachment, unzip it, and run it by pressing F5.
  2. Pressing ESC or ENT to switch scenes does not work.
  3. The scene can only be switched when both the ESC and ENT buttons are pressed simultaneously. >>>>>> BUG

Minimal Reproduction: Button Scene Transition.rar (796.9 KB)

(1)

I tested other keys again to ensure nothing was overlooked.

This time, I set three keys: ESC, F, and C.

During transitions, I must press all three keys simultaneously to trigger the transition.

(2)

I removed the ESC key and tested with just the F and C keys.

The result was the same: pressing both the F and C keys simultaneously is required to achieve the transition.

我突然想到了一个思路,然后实现了多个按钮完成动画转场的效果,赶紧留言说明一下。

我在输入映射的时候,加入一个“跳过动画”的动作,然后附加上多个按键进行映射。

这个时候在切换转场时,我只要加载这个“跳过动画”动作。

然后你追加的所有按键,都可以实现独立的按键切换。

这是我还没有深入理解AGM输入映射原理的问题!

突然思いついたアイデアで、複数のボタンを使ってアニメーションの切り替え効果を実現したので、急いでコメントしておきます。
入力マッピングの際に、「アニメーションスキップ」のアクションを追加し、複数のボタンにマッピングしました。
この時、シーンの切り替え時に、私はこの「アニメーションスキップ」アクションをロードするだけでいい。
その後、追加するすべてのキーは、独立したキー切り替えを実現できます。
これはまだAGM入力マッピング原理を深く理解していない私の問題です!

I suddenly had an idea, and then implemented the effect of animated transitions using multiple buttons. I quickly left a comment to explain it.
When I was inputting the mapping, I added an action of “skip animation” and then attached multiple buttons for mapping.
When switching scenes at this time, I just need to load the “skip animation” action.
Then all the additional buttons you add can achieve independent button switching.
This is the problem that I haven’t fully understood the input mapping principle of AGM yet!