Can the AGM text feature change the color of only certain characters or increase the size of specific characters?
Also, is it possible to display text characters and variables simultaneously?
Example: “あいうえお”
Can the AGM text feature change the color of only certain characters or increase the size of specific characters?
Also, is it possible to display text characters and variables simultaneously?
Example: “あいうえお”
Displaying text is difficult with the “Display Text” action, but by using Godot’s RichTextLabel node and enabling BBCode, you can write using BBCode.
https://docs.godotengine.org/en/4.x/tutorials/ui/bbcode_in_richtextlabel.html
With RichTextLabel, you can overwrite the display by specifying the RichTextLabel in the “Change Property” action and modifying the text property.
Note that while it seems possible to display text and variables simultaneously using GDScript, I am not familiar with the details. For your convenience, it would be better to combine the “Display Text” action or API with the variable display functionality.
It seems it’s not as simple as with the previous Action Game Maker.
Thank you for your guidance.