In ACTION GAME MAKER, tile effects are available as a unique feature.
Tile effects are special effects that are applied to objects when they are standing on the corresponding tile.
Tile-Side Settings
- Select the tile in the tileset to which you want to apply the tile effect.
- Expand the TileEffect property and set any desired effects.
Explanation of each property:
- Collision Pattern: If set to Contact, the effect is applied when in contact; if set to Overlap, it is applied when overlapping.
- Object Group: Required. The effect is applied only to the group specified here.
- Area Value: If specified, the value is automatically assigned to the object’s variable
stayed_area_IDwhile the tile effect is active. - Move Speed Value/Jump Value: Overwrites the speed value of the object being touched.
- Offset X/Y Value: Shifts the X/Y coordinates of the object being touched. This can be used to express sinking into a swamp, for example.
- Slide Value: Makes the object slide. This can be used to express ice or oil, for example.
- Extinction: Causes the object that touches the tile to die instantly.
- HP Value: While in contact, the object’s HP decreases at the specified interval. This can be used to express a toxic swamp, for example.
- Gravity Value: Overwrites the gravity value of the object being touched.
Object-Side Settings
To receive tile effects, optional settings are required. Enable tile effects in the GameObject’s properties.

