Manual: Tile Effects

In ACTION GAME MAKER, tile effects are available as a unique feature.
Tile effects are special effects that are applied to objects when they are standing on the corresponding tile.

Tile-Side Settings

  1. Select the tile in the tileset to which you want to apply the tile effect.
  2. Expand the TileEffect property and set any desired effects.

    Explanation of each property:
  • Collision Pattern: If set to Contact, the effect is applied when in contact; if set to Overlap, it is applied when overlapping.
  • Object Group: Required. The effect is applied only to the group specified here.
  • Area Value: If specified, the value is automatically assigned to the object’s variable stayed_area_ID while the tile effect is active.
  • Move Speed Value/Jump Value: Overwrites the speed value of the object being touched.
  • Offset X/Y Value: Shifts the X/Y coordinates of the object being touched. This can be used to express sinking into a swamp, for example.
  • Slide Value: Makes the object slide. This can be used to express ice or oil, for example.
  • Extinction: Causes the object that touches the tile to die instantly.
  • HP Value: While in contact, the object’s HP decreases at the specified interval. This can be used to express a toxic swamp, for example.
  • Gravity Value: Overwrites the gravity value of the object being touched.

Object-Side Settings

To receive tile effects, optional settings are required. Enable tile effects in the GameObject’s properties.