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ACTION GAME MAKER v1.0.23 Patch Notes
Changes
-
Changed the default respawn condition of the
bullet_basetemplate object to None. -
Added an error output when attempting to open a scene other than
MenuScenewith the “Open Menu” action.
Bug Fixes
-
Fixed an issue where the
x_position/y_positionvariables retained the values from the previous scene immediately after a scene transition. -
Fixed an issue where the core.tscn message could appear when launching a test play.
-
Fixed an issue where HitArea deactivation during invincibility was FPS-dependent.
-
Fixed an issue where one-way collision logic was being applied even to objects without one-way settings.
-
Fixed an issue where variable assignments for ImageGauge / SimpleGauge could become misaligned.
-
Fixed an issue where renaming animation categories caused the animation linkage in Visual Script to be lost.
Changes
- Changed the initial value of the respawn condition for the
bullet_basetemplate object to “None”. - Added functionality to output an error when attempting to open a scene other than
MenuSceneusing the “Open Menu” action.
Bug Fixes
- Fixed an issue where
x/y_positionvariables retained values from the previous scene immediately after a scene transition. - Fixed an issue where the
core.tscnmessage could appear when launching a test play. - Fixed an issue where HitArea deactivation during invincibility was dependent on FPS.
- Fixed an issue where one-way collision logic was applied to objects without one-way settings.
- Fixed an issue where variable specifications for
ImageGauge/SimpleGaugecould become misaligned. - Fixed an issue where renaming animation categories caused the animation linkage in Visual Script to be lost.