ACTION GAME MAKER v1.0.23 Patch Notes

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ACTION GAME MAKER v1.0.23 Patch Notes

:counterclockwise_arrows_button: Changes

  • Changed the default respawn condition of the bullet_base template object to None.

  • Added an error output when attempting to open a scene other than MenuScene with the “Open Menu” action.

:hammer_and_wrench: Bug Fixes

  • Fixed an issue where the x_position / y_position variables retained the values from the previous scene immediately after a scene transition.

  • Fixed an issue where the core.tscn message could appear when launching a test play.

  • Fixed an issue where HitArea deactivation during invincibility was FPS-dependent.

  • Fixed an issue where one-way collision logic was being applied even to objects without one-way settings.

  • Fixed an issue where variable assignments for ImageGauge / SimpleGauge could become misaligned.

  • Fixed an issue where renaming animation categories caused the animation linkage in Visual Script to be lost.


Changes

  • Changed the initial value of the respawn condition for the bullet_base template object to “None”.
  • Added functionality to output an error when attempting to open a scene other than MenuScene using the “Open Menu” action.

Bug Fixes

  • Fixed an issue where x/y_position variables retained values from the previous scene immediately after a scene transition.
  • Fixed an issue where the core.tscn message could appear when launching a test play.
  • Fixed an issue where HitArea deactivation during invincibility was dependent on FPS.
  • Fixed an issue where one-way collision logic was applied to objects without one-way settings.
  • Fixed an issue where variable specifications for ImageGauge / SimpleGauge could become misaligned.
  • Fixed an issue where renaming animation categories caused the animation linkage in Visual Script to be lost.