Stuck at Chapter 3, Section D: "Let's Add a State to Fire Bullets" in "Starting from 0"

“Animation plays, but no bullets are fired” is the issue I’m encountering.
I’m reviewing the settings for the “Fire Bullet” action, but even after connecting the bullet data “Bullet” to the “Connector” node, it still doesn’t work.

The debug log shows the following error message:

actg::ObjectCreator::create_object: [create_object] Packed Scene file path is empty
<C++ Error> Condition “p_packed_scene_path.is_empty()” is true. Returning: nullptr
<C++ Source> modules\actg_game_objects\actg_components.cpp:5438 @ actg::ObjectCreator::create_object()

Based on the error message, it appears that the firing action itself is being executed, but an error is occurring stating that “the scene specified as a bullet does not exist.”

Could you please check if the “Bullet Object” property in BulletSettings is correctly set to the object intended to be used as a bullet?

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It worked. Thank you!

  1. Expand the Basic Settings, click the :page_with_curl: icon on the right side of “Specify Bullet Object,” and select the bullet.tscn file you created earlier.

I missed the sentence above. Sorry for the trouble.

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No, no, it’s quite long around here… Good luck!

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