Japanese is provided after English.
Improvements
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Added new sample project “ACTION GAME MAN SAMPLE”, featuring basic sprite animation actions.
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Added “Open Attached Scene” to the right-click menu in the scene transition window.
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Added console error output when no initial scene is set during scene transition.
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Changed the output of SE / BGM / VOICE buses to the Master bus.
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Added new database-related methods for improved data control.
Methods to Get Data by Record Index
get_project_database_plain_by_idx, get_project_database_equipment_type_by_idx,
get_project_database_attribute_type_by_idx, get_project_database_custom_type_by_idx,
get_project_database_sound_by_idx, get_project_database_variable_by_idx,
get_project_database_switch_by_idx
Methods to Update Data by Record Index
update_project_database_plain_by_idx, update_project_database_variable_by_idx,
update_project_database_switch_by_idx
Methods to Get Record Count
get_project_database_plain_record_max, get_project_database_equipment_type_record_max,
get_project_database_attribute_type_record_max, get_project_database_custom_type_record_max,
get_project_database_sound_record_max, get_project_database_variable_record_max,
get_project_database_switch_record_max
Bug Fixes
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Fixed missing switch/variable list when targeting parent object in SwitchVariableChange condition.
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Fixed incorrect behavior when using “Off” switch condition in SwitchVariableChange.
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Fixed incorrect evaluation when referencing locked switches or variables in SwitchVariableChange.
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Fixed an issue where CompareSpeed condition was unavailable.
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Fixed an issue where user database names were auto-translated.
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Fixed RotateScene action not allowing negative values.
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Changed the 0° reference of RotateScene to match the right-facing direction.
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Fixed an issue where downloading sample games could generate multiple ActionGameMaker folders.
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Fixed an issue where acceleration continued to accumulate even when the object wasn’t moving.
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Fixed ChangeAnimationResource action not updating correctly when referencing variables from another object.
ACTION GAME MAKER 1.1.4 Patch Notes
Improvements
-
Added new sample project “ACTION GAME MAN SAMPLE”.
Includes actions for basic sprite animations. -
Added “Open Attached Scene” to the right-click menu in the scene transition window.
-
Added console error output when no initial scene is set during scene transition.
-
Changed the output destination of SE / BGM / VOICE buses to the Master bus.
-
Added new methods for database operations.
Get Data by Record Index
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get_project_database_plain_by_idx: User Database -
get_project_database_equipment_type_by_idx: Equipment Type -
get_project_database_attribute_type_by_idx: Attribute Type -
get_project_database_custom_type_by_idx: User-Defined Type Database -
get_project_database_sound_by_idx: Sound Database -
get_project_database_variable_by_idx: Project Variables -
get_project_database_switch_by_idx: Project Switches
Update Data by Record Index
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update_project_database_plain_by_idx: User Database -
update_project_database_variable_by_idx: Project Variables -
update_project_database_switch_by_idx: Project Switches
Get Total Record Count
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get_project_database_plain_record_max: User Database -
get_project_database_equipment_type_record_max: Equipment Type -
get_project_database_attribute_type_record_max: Attribute Type -
get_project_database_custom_type_record_max: User-Defined Type Database -
get_project_database_sound_record_max: Sound Database -
get_project_database_variable_record_max: Project Variables -
get_project_database_switch_record_max: Project Switches
Bug Fixes
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Fixed an issue where the switch/variable list was missing when targeting a parent object in the “Switch/Variable Changed (SwitchVariableChange)” condition.
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Fixed an issue where the “Switch/Variable Changed (SwitchVariableChange)” condition did not work correctly when the switch condition was set to “Off”.
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Fixed an issue where locked switches or variables were not evaluated correctly in the “Switch/Variable Changed (SwitchVariableChange)” condition.
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Fixed an issue where the “Compare Speed (CompareSpeed)” condition could not be selected.
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Fixed an issue where user database names were being auto-translated.
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Fixed an issue where negative values could not be selected in the “Rotate Scene (RotateScene)” action.
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Changed the 0° reference for the “Rotate Scene (RotateScene)” action to match the right-facing direction, consistent with other actions.
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Fixed an issue where downloading sample games could generate multiple ActionGameMaker folders.
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Fixed an issue where acceleration continued to accumulate even when the object was not moving, provided acceleration movement was enabled.
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Fixed an issue where the “Change Animation Resource (ChangeAnimationResource)” action did not update correctly when referencing variables from another object to access the database.