ACTION GAME MAKER 1.1.4 Patch Notes

Japanese is provided after English.

Improvements

  • Added new sample project “ACTION GAME MAN SAMPLE”, featuring basic sprite animation actions.

  • Added “Open Attached Scene” to the right-click menu in the scene transition window.

  • Added console error output when no initial scene is set during scene transition.

  • Changed the output of SE / BGM / VOICE buses to the Master bus.

  • Added new database-related methods for improved data control.

:small_blue_diamond: Methods to Get Data by Record Index

get_project_database_plain_by_idx, get_project_database_equipment_type_by_idx,
get_project_database_attribute_type_by_idx, get_project_database_custom_type_by_idx,
get_project_database_sound_by_idx, get_project_database_variable_by_idx,
get_project_database_switch_by_idx

:small_blue_diamond: Methods to Update Data by Record Index

update_project_database_plain_by_idx, update_project_database_variable_by_idx,
update_project_database_switch_by_idx

:small_blue_diamond: Methods to Get Record Count

get_project_database_plain_record_max, get_project_database_equipment_type_record_max,
get_project_database_attribute_type_record_max, get_project_database_custom_type_record_max,
get_project_database_sound_record_max, get_project_database_variable_record_max,
get_project_database_switch_record_max

Bug Fixes

  • Fixed missing switch/variable list when targeting parent object in SwitchVariableChange condition.

  • Fixed incorrect behavior when using “Off” switch condition in SwitchVariableChange.

  • Fixed incorrect evaluation when referencing locked switches or variables in SwitchVariableChange.

  • Fixed an issue where CompareSpeed condition was unavailable.

  • Fixed an issue where user database names were auto-translated.

  • Fixed RotateScene action not allowing negative values.

  • Changed the 0° reference of RotateScene to match the right-facing direction.

  • Fixed an issue where downloading sample games could generate multiple ActionGameMaker folders.

  • Fixed an issue where acceleration continued to accumulate even when the object wasn’t moving.

  • Fixed ChangeAnimationResource action not updating correctly when referencing variables from another object.


ACTION GAME MAKER 1.1.4 Patch Notes

Improvements

  • Added new sample project “ACTION GAME MAN SAMPLE”.
    Includes actions for basic sprite animations.

  • Added “Open Attached Scene” to the right-click menu in the scene transition window.

  • Added console error output when no initial scene is set during scene transition.

  • Changed the output destination of SE / BGM / VOICE buses to the Master bus.

  • Added new methods for database operations.

:small_blue_diamond: Get Data by Record Index

  • get_project_database_plain_by_idx: User Database

  • get_project_database_equipment_type_by_idx: Equipment Type

  • get_project_database_attribute_type_by_idx: Attribute Type

  • get_project_database_custom_type_by_idx: User-Defined Type Database

  • get_project_database_sound_by_idx: Sound Database

  • get_project_database_variable_by_idx: Project Variables

  • get_project_database_switch_by_idx: Project Switches

:small_blue_diamond: Update Data by Record Index

  • update_project_database_plain_by_idx: User Database

  • update_project_database_variable_by_idx: Project Variables

  • update_project_database_switch_by_idx: Project Switches

:small_blue_diamond: Get Total Record Count

  • get_project_database_plain_record_max: User Database

  • get_project_database_equipment_type_record_max: Equipment Type

  • get_project_database_attribute_type_record_max: Attribute Type

  • get_project_database_custom_type_record_max: User-Defined Type Database

  • get_project_database_sound_record_max: Sound Database

  • get_project_database_variable_record_max: Project Variables

  • get_project_database_switch_record_max: Project Switches

Bug Fixes

  • Fixed an issue where the switch/variable list was missing when targeting a parent object in the “Switch/Variable Changed (SwitchVariableChange)” condition.

  • Fixed an issue where the “Switch/Variable Changed (SwitchVariableChange)” condition did not work correctly when the switch condition was set to “Off”.

  • Fixed an issue where locked switches or variables were not evaluated correctly in the “Switch/Variable Changed (SwitchVariableChange)” condition.

  • Fixed an issue where the “Compare Speed (CompareSpeed)” condition could not be selected.

  • Fixed an issue where user database names were being auto-translated.

  • Fixed an issue where negative values could not be selected in the “Rotate Scene (RotateScene)” action.

  • Changed the 0° reference for the “Rotate Scene (RotateScene)” action to match the right-facing direction, consistent with other actions.

  • Fixed an issue where downloading sample games could generate multiple ActionGameMaker folders.

  • Fixed an issue where acceleration continued to accumulate even when the object was not moving, provided acceleration movement was enabled.

  • Fixed an issue where the “Change Animation Resource (ChangeAnimationResource)” action did not update correctly when referencing variables from another object to access the database.

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