Object becomes subject to fall detection

After the update, when reducing the scale of an object’s CollisionShape2D using AnimationPlayer,
the collision detection with tiles is no longer recognized, and the object is treated as falling.

The link refers to the issue where falling occurs when the downward collision detection with tiles is lost.

You can also confirm this in the Gameman sample by reducing the scale using the move track.

I have shared this with the development team and asked them to check the situation.