When I modify the state or settings of a visual script in a duplicated object, the changes also affect the original object. How can I make it unique?
Or is it impossible in Action Game Maker, and the only way is to copy and paste each state into a newly created object?
Collision settings, for example, can be set independently from the beginning, so I’m confused whether this is a feature or a bug.
From previous discussions with other users, I’ve heard that bulk unique conversion of objects isn’t possible—Is this still the case?
PIero, hello. I’m using a translation tool, so please excuse any unnatural expressions.
After duplicating the object, you also need to duplicate the visual script file. In the duplicated object, remove the original visual script and attach the newly duplicated visual script instead. I’ve attached a short video showing how to do this.
Thank you magus for your very detailed explanation.It was very helpful that you even included a video. I succeeded with the method you taught me!Thank you so much.