I want to set a common action for multiple objects

For example, if you want to specify that “all enemy characters fly off-screen when they die,” you could set the flying-off action for each enemy character object individually, right? Is there a good way to set up the common parts that span across multiple objects like this? Or is there no choice but to set them individually?

It would be nice if there were a feature that allows you to apply uniqueness across different objects…

There is a feature called “Modules” that allows you to extract part of a visual script and use it in other objects. I was thinking of suggesting you use this, but it seems there is no manual available… I will prepare one shortly, so please wait a moment.

We have prepared a manual regarding modules.

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Thank you very much for your trouble; I will try it.