Adding “Windows Desktop” to the export preset and exporting the game via “Export Project” seems to result in failed exports for some projects. When launching the exported game, it crashes after a few seconds.
This issue occurred in the sample project “Perfect Dodge.”
The crash happens even with default export settings. Changing the debug setting to “No,” unchecking “Export with Debug,” or turning off “Resource Changes” does not change the outcome.
Of course, the game plays perfectly when launched directly from the AGMaker editor.
Sorry, it wasn’t a bug.
When I launched from the editor, I got an error saying “No save data,” so I created a save data file and then exported the game, and it stopped crashing.
So, this behavior—where a game crashes after export even though it works fine in the editor—is actually a Godot specification…