New Features
- Added a new execution action: CancelBarrage
- This allows you to stop the generation of barrage bullets that are being continuously spawned (e.g., via repeat actions).
- Added a new property to all barrage types: Rotation per Second
- This property rotates the emission point of the barrage, making it easier to create patterns such as spiral shots or sweeping (wiper-style) attacks.
Changes
- Changed the unit for “Out of Camera Range” in BaseSettings from tile count to pixels.
Bug Fixes
- Fixed an issue where objects with “Lock to Camera” enabled were always generated at the center of the screen.
- Fixed an issue where the GameObject property “is_savable” did not function correctly.
- Fixed an issue where one-way tile settings did not work properly.
- Fixed an issue where animations would continue when consecutive states used the same animation.
- Fixed an issue where sample projects on the second page could not be downloaded correctly.
- Fixed an issue where associated text was not removed when an object was deleted.