ACTION GAME MAKER 1.2.4 Patch Notes

New Features

  • You can now specify a base firing angle for Omni-type Barrage patterns.
    • By assigning a variable as the base firing angle and changing its value, you can dynamically rotate or modify the firing direction of the barrage.
  • The ChangeFaceDirection action now supports smooth rotation.
    • Angles can now be specified using absolute or relative values.
    • Easing can now be applied to the rotation.

Bug Fixes

  • Fixed an issue where game objects were not properly destroyed when closing a menu scene, which could cause a crash.
  • Fixed an issue where portal movement could crash if the Player group was assigned to nodes other than GameObjects.
  • Fixed an issue where the ChildSettings option to redirect received damage to the parent object did not function correctly.
1 Like

I’m not sure where to operate or implement this feature. Could you please explain? Thank you very much.

Here is the action to execute:

This can be used when specifying an angle.
In the case of relative values, it adds or subtracts from the current direction.
By setting easing, you can also make the change smooth.

For usage, one method would be to combine it with the “Use View Direction” setting in ChangeAngleSettings to smoothly rotate the node.

1 Like

Thank you very much for your reply!