I always enjoy creating with your tool. I wanted to report a suspicious issue regarding jump behavior in the latest version.
When performing consecutive actions in mid-air, I believe that in the previous version, the multiplier reference was reset for each state (meaning each state consistently exhibited the same behavior). However, in the latest version, it seems that the speed modification values from before the state transition are being applied.
Specifically, a sequence that should be “ascend → descend” sometimes becomes “ascend → steep ascent,” or the ascent distance is extremely short only when transitioning from certain actions. Additionally, there seem to be issues with the functionality when values are set to negative (e.g., negative jump speed not being reflected). These issues occur with characters and scripts that I haven’t modified at all since the previous version.
If possible, I would appreciate it if you could check the speed modification mechanics.