SRPG Gear Practice Notes: Victory and Defeat Conditions

This is a beginner-friendly challenge thread for the official plugin “SRPG Gear” that lets you create SRPGs.

Note: You are free to use any of the ideas or challenges posted here in your own games.
Feel free to post your own conditions or challenges in the replies.

For now, I’ve posted six challenges.
If you tackle all of them, you’ll be able to create a short game.
By breaking down the conditions, you can even create over 12 stages.

Other challenges: SRPGギア練習帳・武器射程等編

SRPG Gear Creator’s Website

SRPG Gear - Ohisama Craft

Minami Yotsuba’s Tutorial
Let’s Make an SRPG with SRPG Gear

It’s recommended to follow this guide for setup.

If you prefer starting from a sample project,
“First Steps with SRPG Gear”

is a good reference.

When creating skills,
the “RPG Maker SRPG Exploration Team Wiki”

lists all commands and tags. (Using the site’s search function to look up tags is helpful.)
(You may also refer to the “RPG Maker Forum SRPG Gear MV/MZ Exchange Thread Selection”.)

Extended Plugin Submission Area

(It seems the RPG Maker Forum will be shut down in December 2026, so be sure to grab any plugins you want early.)


Challenge 1
“Victory: Defeat all enemies | Defeat: All allies defeated”
Additional note: “First, master the basic conditions.
It’s recommended to check Minami Yotsuba’s tutorial.”

Challenge 2
“Victory: Reach a specific location | Defeat: All allies defeated + Specific ally incapacitated”
Additional note: “This is a classic base capture scenario. Using unit events might be the easiest approach.
Why not refer to the herb acquisition event in the official sample game?
You might also want to learn how to use regions.”
Note: “Will the specific ally always be deployed?”

Challenge 3
“Victory: Defeat all enemies + Specific enemy incapacitated | Defeat: All allies defeated + ○ turns elapsed”
Additional note: “This is the type where defeating the boss is enough. Add a time limit to make it thrilling.”
Note: “When does the turn counter start?”

Challenge 4
“Victory: Defeat all enemies + Defeat enemies that appear when an actor crosses a specific line | Defeat: All allies defeated + Allies that appear midway defeated”
Additional note: “Try spawning reinforcements. There are multiple ways to do this.”
Note: “Should it be possible to defeat all enemies before reinforcements appear, or not?”

Challenge 5
“Victory: Destroy a specific object | Defeat: All allies defeated + All third-party forces defeated”
Additional note: “This feels like protecting allies with automatic actions while achieving your objective.”
Note: “Depending on how you represent the specific object, the victory condition might change?”

Challenge 6
“Victory: Defeat Boss A and Boss B in the same turn | Defeat: All units in either Group A or Group B defeated”
Additional note: “This assumes two groups progressing along separate routes.”
Note: “How do you group allies? How do you retry upon failure?”

If you’ve tried but have no idea how to proceed, feel free to ask in the replies, and I’ll do my best to answer.

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