Scrolling cloud shadows?

I want to have an overlay over my game that shows shadows from the sky over the game’s world. I’d like it to move with the camera, not just be overlaid over the top as a static image. Does anyone know how to achieve this with a plugin or otherwise?

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You probably want a parallax plugin for that kind of thing.

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You may want to try this one: https://github.com/Nolonar/RM_Plugins-WeatherFog

You can change the color, intensity, etc. of the clouds, make it look like shadow.

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I have an unreleased plugin (for MV) originally made for my game, that will do what you’re asking if you’re also on MV. I’m going to share it now.

Basically you just use your cloud shadows as a parallax image and this plugin adds an option to designate your parallax image as a foreground image. Parallax images already move how you want your cloud shadows to move so this is probably the easiest option.

The main limitation with this plugin is that it doesn’t add a second parallax image so any map with your cloud shadows cannot have a background parallax.

RMMV-Upper-Parallax/Gensun_UpperParallax.js at main · Gensun79/RMMV-Upper-Parallax

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I have been using Orange Overlay for this - you can check over there

Thanks everyone, I’ll let you know if any of them work.

This will definitely work, I’m gonna keep looking for one that’s more customizable, but if I don’t find anything more customizable then this is perfect for sure!

This is very kind of you, but I’m afraid I’m on MZ.

It’s nice of you but I’m on MZ unfortunately

I just tested it, my plugin coincidentally works on MZ

It does work! May I ask if it’s possible to make it scroll with the camera? If not its fine

Edit: Never mind i got it working myself! Thanks!

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Okay as it turns out, I am quite unfamiliar with Parallaxes as a mechanic in this engine…lol.

So there is now an effect over the top of the screen that does scroll when the player moves, but is there a way to make it scroll independently? Like the light source itself is moving overhead, and scrolls subtly even while the player is still?

If it’s just leveraging the built-in RPGMaker parallax but changing its layer, then just enable the Scroll option in the map settings and set a speed.

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I cannot believe how simple that was. Thanks!