[Custom Action] Wire Action Explained

■ Contents
The “Wire Pendulum” action is added to execution actions.


CA_WireSwingAction.gd (62.2 KB)

※ Installation Method
Drag and drop the above *.gd file into the ≪File System≫ while AGMaker 1.3 or later is running.
After installation, the feature will be added to the execution actions.

※ Information as of 2026/7/22
There are cases where the application crashes on startup due to VS references to deleted custom actions.
When deleting, please remove the used features from the action before deleting it.
We strongly recommend backing up your project before installation.

Sample project is available for free on itch.io
CA_smple_2026E free project data by GotchaGotchaGames
Press Z to jump.
Press X in the air to shoot the rope and perform an action.

This is done in the ↓ action of player_ninja.tscn

■ Wire Action Description
Launch
You can set the throwing direction, angle, and range.
By preparing multiple actions, you can also launch at different angles.

Wire
The basic settings give it a game-like feel,
but feel free to tweak the parts that catch your eye and experiment.

Display
If no image is provided, it defaults to a standard line.

Wire Image
ninja_rope
Prepare an image where the left and right sides connect to form a rope.


The ≪Hand Offset≫ is important; adjust the coordinates near where the hand would be holding it.

For the tip image, you can set any right-facing image you like, such as a “hook” or “claw.”
ninja_kagi
kunai

Animation Hold
When using several frames of animation for the action of throwing the rope,
the animation is held at the final frame.

Rope Length Control
Up/Down input allows you to extend or retract the rope.
To prevent malfunctions, there is a “confirmation grace period” setting.

Wall Wrapping
The effect changes depending on whether it is OFF or ON.


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I’ve always wanted to study this, but I couldn’t get it done. Looking forward to this plugin!

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