Introducing a simple PGM-like debug system for Project/Object switches and variables. Press F1 to use and the rest is self explanatory!
Video tutorial:
Download for AGMaker version 1.2.0+: baz_debugger_v1.6.zip (137.1 KB)
→ Object list now will show Area2DGameObject’s
→ Object list now updates while open (ie. shows generated objects and removes freed objects)
Download for AGMaker version 1.0.13+: baz_debugger_v1.5.zip (136.5 KB)
→ If using multiple monitors, the playtest and debugger will stay on the monitor the playtest is currently on
Updated to v1.2:
→ Can now view and edit Databases (is_changeable must be on to edit)
→ Option to create debugger above playtest window and set custom height
→ Other QoL like remember what tab you were on when closing and opening
Updated to v1.4:
→ Now views float values for variables while rounding variables that require integers (hp, max_hp, etc)
→ You can change some settings by opening up the baz_debugger.tscn
Updated to v1.6: Now requires AGM v1.2.0+
→ Object list now will show Area2DGameObject’s
→ Object list now updates while open (ie. shows generated objects and removes freed objects)