This is content I previously posted in the “Opinions & Requests” thread, but it hasn’t been brought up by the management team, so…
Will features such as checking variable contents during game execution and verifying the current actions (states) of each object in the VS be implemented as debugging functions in the future?
These were features available in Action Maker MV, and I consider them so essential that game development would be nearly impossible without them.
When an object doesn’t behave as expected, I first check its behavior using these features.
Honestly, I feel I cannot migrate from Action Maker MV unless these features are implemented. I strongly request their implementation.
While external plugins are excellent, I believe some users are concerned about security and long-term stability compared to officially implemented features.
Please implement absolutely essential critical features as default functions of the core engine rather than leaving them to external plugins.
(We truly appreciate plugins that provide specialized functions.)
One reason I proposed completing a game on the management side is precisely for this reason.
Anyone involved in game development understands that debugging functions like the ones mentioned above are necessary.
If AGM is marketed as enabling action game development without coding, yet the management team hasn’t completed a single game themselves, isn’t that like selling guidebooks and equipment for a mountain they themselves have never successfully climbed?
By actually attempting the climb, one would understand the dangerous areas, complex problems, and absolutely essential items or equipment.
Additionally, I would also like to request the implementation of a simple “Memo Action (State)” that only displays text, which I asked for in that thread.
I understand that improving the VS structure itself is currently a major challenge, but I look forward to the implementation of the aforementioned features in the future.