Regarding the situation where setting the game speed to 0 does not affect operations, conditions, or camera zooming.

debugbyairbox.rar (127.1 KB)

The issue is somewhat complex; let’s start by generalizing from the simplest case.
When the game speed is 0, the target game object can be considered “frozen,” so state transitions should not occur.
The item in the attachment still undergoes a state transition after the game is frozen, which indeed seems to indicate a BUG.

This issue has been reported.

:thumbsup: :thumbsup: :thumbsup:

Fixed in v1.0.9.

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