Is it possible to start playing the animation from a specified point midway through?
Currently, there is no seek function for animations. (There is one for sound, though…)
Could you please clarify your request? We’d like to understand in what kind of scene you’d like to use it.
The protagonist runs for a while, becomes tired, and the animation and running speed change. I’m imagining a scenario where, after taking a short break and recovering slightly, they start running again, and the animation restarts from the middle.
I see. Regarding the materials provided, if they are divided into three animations and states—Running Animation (Energetic), Running Animation (Normal), and Running Animation (Tired)—I believe we can achieve a reasonably accurate reproduction, though not perfectly.
It’s a bit different from the current situation, but I’m implementing it as an alternative.
In this example, I want to reduce speed during a dash, but ultimately, just like in the MV era, I have no choice but to perform a variable change action every frame, which doesn’t feel very clean. It’s frustrating that status changes can’t be linked to animations…
I do feel like I should try implementing it since we have the chance. We plan to add a feature to write execution actions in GDScript in the future, so once that’s available, it should be possible for anyone who can write code. However, it seems difficult at the moment. I apologize.