About variable behavior after the 1.0.10 update

Hello,

I have added a timer variable to the projectile objects to control their lifespan.
Everything worked fine up to AGM version 1.0.9, but since version 1.0.10, the previous projectile disappears simultaneously with the launch of the next one.
There should still be time remaining before it is supposed to disappear.
Could variables of the same type of object (with the same name?) be synchronizing unexpectedly?

Additionally, if I fire the projectiles in rapid succession, the game sometimes crashes.

Regarding this, we have received reports of a bug where “Count Timer” can be performed continuously, which may be the cause.

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Regarding this issue, I am experiencing similar behavior.

However, I am not using the timer function, and it seems that when firing bullets at regular intervals or each time the player inputs, the first bullet disappears when the second bullet is fired. You may already be aware of this, but just in case…

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Oh, so the timer and the timer variable are not related? The current version is 1.0.11, and as others have reported, when the next bullet is fired, the previous bullet instantly teleports to coordinates 0,0 before transitioning to the disappearance state and vanishing. However, the link to the disappearance state is supposed to be triggered when the disappearance timer variable reaches 0… Hmm.