The firing direction of the bullet shooting action is off.

I’m trying to create a bullet that shoots straight at the player.
I created a tracking bullet with zero tracking performance in an object group targeting the player, but it ends up shooting slightly below the player.
What does the tracking bullet use as a reference for tracking? Also, is there a way to adjust this?

As for this, the bullets are fired aiming at the origin (0.0) of the player scene.
It is likely that the origin is positioned below the player.

Is the origin the intersection of the crosshairs on this screen…?

Since I’m clearly aiming lower than this, could it be something else?

I apologize, there was a mistake in my previous note.
The correct definition is: the origin of the game object, which is the location where an orange cross appears when the game object is selected.
Based on the image you provided, it seems this point is currently set as the origin.
image

To adjust it, please follow these steps:

  1. Move the game object.
  2. Since all nodes will move along with the game object, select everything except the game object and return them to their original positions.

This way, you can adjust the game object’s origin to be centered on the character image.

Thank you. After trying it, the target position was off, so I adjusted and fixed it.

However, for some reason, it still aims quite far below the origin, even though I’ve set the origin in the air above the head. Orange indicates the origin, but for some reason, it jumps to around the center of the capsule…