"Hello everyone,
I’m trying to implement visual hit feedback (such as a white flash) using the color change feature of the TakenDamageSettings node, but I’m facing an issue.
Currently, I have disabled ‘Use Parent Material’ on the Sprite2D. This allows me to apply a custom material so the sprite responds to the scene’s lighting (e.g., Light2D). However, as a result, the color change/filter effect from TakenDamageSettings no longer applies…
How can I make both work simultaneously: having the sprite react to lighting AND display the TakenDamageSettings color change on hit? Any advice would be greatly appreciated!"
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"Hi everyone,
I’m trying to implement visual hit feedback (like a white flash) using the color change feature of the TakenDamageSettings node. However, I’ve run into an issue.
Right now, I disabled ‘Use Parent Material’ on my Sprite2D. This lets me apply a custom material so the sprite responds to the scene’s lighting (e.g., Light2D). But after doing this, the color change/filter effect from TakenDamageSettings stops working…
How can I make both work together: having the sprite react to lighting AND showing the TakenDamageSettings color change on hit? Any advice would be amazing—thanks!"
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How can I use the color change feature in the TakenDamageSettings node to create hit feedback?
I have disabled the ‘Inherit Parent Material’ option on the Sprite2D node to allow it to respond to lighting effects.
Is there a way to make both the lighting effects and the TakenDamageSettings color change work at the same time?