After applying the 1.0.18 patch, there is an issue with the AnimationPlayer settings.

After applying patch 1.0.18, the AnimationPlayer ignores the set keyframes, and the wall collision size or position changes unexpectedly.

Furthermore, even if you re-register the keyframes to revert these changes, they are not reflected, and the values are changed again automatically.

I checked several projects on my end but could not reproduce the issue. It would be helpful if you could share the project with us…!