For example, if you move through a portal while jumping (ascending), the character will still perform a jump action at the destination.
Even if the portal destination is in mid-air, the character will jump in place, resulting in unnatural movement. Is there a way to control this behavior?
Thank you for your guidance.
I understand how to configure actions after a transition, but is it possible to configure a transition that continues from the action before the transition?
For example, if a transition occurs during a jump without any specific settings, the jump action restarts from the beginning after the transition. However, I would like the transition to resume the jump’s upward motion from where it was interrupted, rather than restarting. Is this not possible with AGM?