The rendering engine of ACTION GAME MAKER uses the same engine as Godot.
There are two rendering modes: Compatibility and Forward+. What are the differences between them?
Compatibility
This is a somewhat older rendering mode that uses OpenGL ES 3.0.
It offers high stability and is lightweight, and HTML5 export is available.
However, some features are unavailable.
The unavailable features are mainly related to particles:
the Subemitter function, which generates additional particles from a single particle, and the Trail function, which draws trajectories, cannot be used.
Forward+
This is a newer rendering mode that uses Vulkan.
While it includes some features exclusive to this mode, it is heavier in performance and has the drawback that HTML5 export is not available.
So, which one should you use?
For typical 2D games, it is generally recommended to use Compatibility, as it is lightweight and stable.
If you need to use particle Subemitter or Trail features, use Forward+.
Please note that ACTION GAME MAKER has been tested and verified using Compatibility mode. Unexpected issues may occur when using Forward+. If you encounter problems while using Forward+, please verify the issue using Compatibility mode and report it to us.