ACTION GAME MAKER v1.0.11 Patch Notes

*Japanese text follows the English text.

Improvements

  • Added Boolean (Bool) type to the Database.
  • Added Float type to the Database. → The previous “Numeric” type has been renamed to “Int”.
  • Renamed the database type “Icon” to “Image”.
  • When importing CSVs into the database, empty cells will now be filled with default values.
  • Improved visibility of the initial scene for scene transitions.
  • Read-only variables and switches are now hidden from the Change Property action.
  • The object variables position_x / y and scale_x / y are now editable (no longer read-only):
    • Changing position will automatically update the object’s global_position.
    • Changing scale will update the object’s scale property.

Bug Fixes

  • Fixed a bug where stacked timer counts would cause accelerated counting.
  • Fixed a bug where homing bullets with less than 1 second minimum homing time would begin tracking immediately.
  • Fixed a bug where hit stop under 1 second did not activate correctly.
  • Fixed an issue where the “Change Camera” action sometimes failed to execute properly.
  • Fixed a bug where characters appeared in the topmost layer after portal transitions, regardless of the portal’s assigned layer.
  • Fixed a bug where the condition “ContactWithHitArea” triggered even when colliding with disabled collision shapes.
  • Updated several translations.

Improvements

  • Added Bool type to the Database.
  • Added float type to the Database. The previous type name “Numeric” has been renamed to “Int”.
  • Renamed the database type name “Icon” to “Image”.
  • When importing CSVs into the database, empty data cells will now be filled with default values.
  • Improved visibility of the initial scene during scene transitions.
  • Read-only variables and switches are now hidden from the Change Property action.
  • Object variables position_x/y and scale_x/y are now editable (no longer read-only).

    Changing position will automatically update the GameObject node’s global_position.
    Changing scale will automatically update the GameObject node’s scale.

Bug Fixes

  • Fixed a bug where stacking timer counts caused accelerated counting.
  • Fixed a bug where homing bullets with a minimum homing time of less than 1 second would begin tracking immediately.
  • Fixed a bug where hit stop under 1 second did not function correctly.
  • Fixed a bug where the “Change Camera” action sometimes failed to execute properly.
  • Fixed a bug where characters appeared on the topmost layer after portal transitions, regardless of the portal’s assigned layer.
  • Fixed a bug where the condition “ContactWithHitArea” triggered even when colliding with disabled collision shapes.
  • Updated several translations.
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