*Japanese text follows the English text.
Improvements
- Added Boolean (Bool) type to the Database.
- Added Float type to the Database. → The previous “Numeric” type has been renamed to “Int”.
- Renamed the database type “Icon” to “Image”.
- When importing CSVs into the database, empty cells will now be filled with default values.
- Improved visibility of the initial scene for scene transitions.
- Read-only variables and switches are now hidden from the Change Property action.
- The object variables position_x / y and scale_x / y are now editable (no longer read-only):
- Changing position will automatically update the object’s global_position.
- Changing scale will update the object’s scale property.
Bug Fixes
- Fixed a bug where stacked timer counts would cause accelerated counting.
- Fixed a bug where homing bullets with less than 1 second minimum homing time would begin tracking immediately.
- Fixed a bug where hit stop under 1 second did not activate correctly.
- Fixed an issue where the “Change Camera” action sometimes failed to execute properly.
- Fixed a bug where characters appeared in the topmost layer after portal transitions, regardless of the portal’s assigned layer.
- Fixed a bug where the condition “ContactWithHitArea” triggered even when colliding with disabled collision shapes.
- Updated several translations.
Improvements
- Added Bool type to the Database.
- Added float type to the Database. The previous type name “Numeric” has been renamed to “Int”.
- Renamed the database type name “Icon” to “Image”.
- When importing CSVs into the database, empty data cells will now be filled with default values.
- Improved visibility of the initial scene during scene transitions.
- Read-only variables and switches are now hidden from the Change Property action.
- Object variables position_x/y and scale_x/y are now editable (no longer read-only).
Changing position will automatically update the GameObject node’s global_position.
Changing scale will automatically update the GameObject node’s scale.
Bug Fixes
- Fixed a bug where stacking timer counts caused accelerated counting.
- Fixed a bug where homing bullets with a minimum homing time of less than 1 second would begin tracking immediately.
- Fixed a bug where hit stop under 1 second did not function correctly.
- Fixed a bug where the “Change Camera” action sometimes failed to execute properly.
- Fixed a bug where characters appeared on the topmost layer after portal transitions, regardless of the portal’s assigned layer.
- Fixed a bug where the condition “ContactWithHitArea” triggered even when colliding with disabled collision shapes.
- Updated several translations.