I’m currently thinking about how to create a conversation event. Initially, I planned to input conversation content into a user database and display it sequentially each time a button is pressed, but it seems difficult because I can’t specify rows and columns in the database using variables.
Since there’s no other choice, I’m considering specifying it manually for each execution action, but is there a better way?
I’m implementing a dialogue system using a database in a conversation sample, but after adding elements like nameplates and character sprites, it has become quite complicated, so it may not be very helpful as an example…
A smarter approach would be to use Dialogic, a Godot plugin for creating dialogue scenes, which can also be used with AGMaker. This might be a good option.