New Features
- You can now set a new property in GameObject called “State on Revival”.
- This can be configured after placing the object in the scene, making it convenient when reusing a single visual script across multiple objects.
- This feature was added because the previous “State on Appearance” setting did not allow you to configure the state upon an object’s revival.
- You can now change the overall scale of a GameObject by modifying
scale_x/scale_yin VariableSettings.- Due to AGMaker’s specifications, flipping is implemented via “Rotation -180°” and “Y Scale -1”. Previously, changing the scale values of objects like Sprite2D would cause them to flip upside down.
- By adjusting
scale_x/scale_yin VariableSettings, you can now resize objects without causing an unwanted vertical flip.
Bug Fixes
- Fixed an issue where an error was displayed in the console after resizing a group following specific operations.
- Fixed an issue where the “Play SE” feature in scene transitions was sometimes affected by the pitch or volume settings of the previously played SE.
- Fixed an issue where enabling loop settings for the “Play Sound” execution action prevented the sound from stopping correctly when using the “Stop Sound” action.
- Fixed an issue where using the “Move Object” execution action on child nodes within a scene caused them to be influenced by the parent node’s coordinates.