[R6.05u8] RPG Maker Cook Tool Deluxe

Available on itch.io, Ko-fi and Gumroad.

Ever faced with the daunting task of protecting your game’s assets, only to find your players wrestling with issues? And let’s be honest, the default encryption is like a cardboard shield against an army of hackers, right? Well, worry no more! Introducing the RPG Maker Cook Tool Deluxe! The all-in-one toolbox customizes the builds and protects your game’s assets and source code. It’s as easy as pointing the tool to your project and clicking on Build. The tool will prep the game, utilizing the Halva Package technology and the all-new Deep Level Encryption to lock everything down.

But wait, there’s more! It doesn’t just protect your game. It’s a factory that creates the perfect build for you. Want to make your game smaller (and load faster)? The integrated asset compression will take care of it for you, making it up to 70% smaller. Want to customize how the game works and add a nice icon to it? The Metadata Editor and NW.js manager allow you to customize the behavior of the game and access the latest tech.

Best of all: It’s great for both you and your players, without breaking the bank. The tech is battle-tested and very robust. Plus, it’s Steam Deck compatible. You don’t need to do anything extra, besides flipping a switch.

So, what are you waiting for? Grab the one-stop shop for building games and stand out from the crowd today!

Features:

  • From source code to desktop build in minutes: It’s as easy as pointing to the source folder and click Build. Cook Tool takes care of the details for you.
  • Robust encryption and source code protection: The Battle tested Halva technology, and the all-new Deep Level Encryption provides a secure way to protect the assets without bogging down the player’s systems or causing issues. And with the included support for NW.js’ JavaScript Source Code Protection, the game’s code is fully protected as well.
  • Fully customizable: Every single feature is adjustable and can be turned on or off. You can also save the config to recipe files, for easy setup.

Screenshots:

4 Likes

Released R6.05 Update 3 today! This update fixes some issues, alongside adding (experimental) Wayland support on Linux. You can enable it by adding --wayland as the command line argument. This only affects the app and Bootstrap. nwjs handles support for it in games.

Changelog:

  • Updated to Avalonia 12.1 and SkiaSharp 4.150.0, improving performance and stability.
    • This also adds experimental Wayland support on Linux, accessible via the --wayland command line argument.
    • Note that this doesn’t enable Wayland support for games, as it’s handled by nwjs.
  • Re-worked the cache integrity checks when in-game.
    • It’s more robust when detecting tampering or corruption.
    • It also fixes a bug where the game would close, even though the cache was OK.
  • Fixed a bug where the app and Bootstrap freeze and shows a black window on Linux.
  • Updated dependencies, improving stability.
1 Like

Released R6.05u5 today! This update fixes a bug with WebP compression and updating the Blake3 library to a new one.

Changelog:

  • Fixed a bug where Asset Preparation wouldn’t compresss to WebP (if selected).
  • Updated the Blake3 library to a new, fully managed version. Brings performance and reliability improvements.

Released R6.05 Update 8 today! This update brings linux-arm64 support, alongside perfromance and reliability improvements.

Changelog:

  1. Added linux-arm64 support.
  2. Under the hood changes for future platforms.
  3. Switched over to Magick.NET for compressing images, improving reliability.
  4. Updated Blake3.NET library, improving performance.