[MV - Fr/En] Schlangan et la fine équipe - v5.02 - Update on the 17th May 2026

Schlangan et la fine équipe

Introduction

Transferred from the former RPG Maker Web forum, here is my game, Schlangan et la fine équipe (Schlangan and the dream team). The game development has started in 2015 and is till going on, as it is divided in several chapters, each corresponding in fact to one rpg maker project.

The story was initially based on fun facts on the browser OGame, where you control an intergalactic empire. But, since I read a lot of mangas, the story has become a shonen-like story, with enemies that become more and more powerful (Dragon Ball influence from my generation I suppose). That’s why I think the RPG genre is the best choice for that story, the characters gain XP and also progress. A lot of references to other universes will appear inside the game, as well as mythologies. I also took the shinigamis from the Bleach manga, so if you know about it, you’ll surely find things similar to it concerning the main character.

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Synopsis

This story starts in the year 325 of the universal calendar. The universe, in the definition we all know, is composed of numerous races and populations. They are dispersed on myriad planets throughout galaxies. The space-age has been reached by several planets, and they started the conquest of the universe. Because of this, many intergalactic empires have been created. To face so many opponents, the empires started to group themselves into alliances.

We’ll follow what becomes of Schlangan, commander of the Ragnarok alliance. He is a strange snake humanoid, ruling his empire from the planet Releeshan. Being quite quiet until now, his usual pace will be set upside down due to extraordinary forces far superior to him, whether they are god-level of not. By assembling a team of fighters, Schlangan will have to face what destiny has stored for him. Will he be able to reach the levels of gods and stronger beings? Only the future can tell us…

Gameplay

It’s far too much to try to map the whole universe for a single game. Because of this, it won’t be possible to go anywhere and anytime. Instead of that, I created a mission system. Primary missions are used to follow the main story that I wrote, while secondary missions bring side details on the universe and are used to train the characters. Any unlocked character may be played during a secondary mission, while there is no choice for primary missions. That’s why it’s really recommended to train all characters.

During missions, you have Camping kits to completely heal the team. While secondary missions let you go back to the main base at any time, it is not always possible with primary missions. However, clues on the required levels will always be given by NPCs.

The main system follows the RPG classic systems, where characters gain experience while winning fights. They gain levels and increase automatically their stats. Two major differences also exist compared to “standard” RPGs. Firstly, there is no equipment in the game. The stats won’t improve by changing items. Secondly, the stats may completely change during primary missions. For example, the characters will train in the story and have all their stats upgraded as a result. Because of this, the level of a character doesn’t necessarily reflect its strength. Schlangan is far stronger than the four soldiers. To beat Schlangan lvl. 30 with the four soldiers, it would for example require something like the four soldiers at lvl. 120, which is not possible since the maximum level is 99.

The stats of the characters will change in between chapters since it is one RPG Maker project per game. However, the strength of the characters’ storywise is not reduced. Instead, the units of the displayed values are changed to avoid extremely high values later on.

The fighting system is using a side view, paused activated time battle. Doing so, the fastest character will act more often. The ATB pauses during command selections, to let you time to think, especially for characters like Schlangan who have a tremendous amount of skills. The game language may be switched between French and English.

The enemies are visible on the map. They will come towards you at different speeds once you’re in their range and will be sometimes avoidable, depending on the situation. There is no respawn for the enemies. Secondary missions will also have a “fully complete” mode if you beat all the enemies.

Screen captures

Landscapes

UI

Battle system

Available missions :

This is the list of all current missions of the game. Bold missions are primary missions that follow the story, while italic missions are secondary missions to train characters and add optional elements to the universe. Bold italic missions are special memory missions, still counting as primary.

Chapter I - The Yosha cult - COMPLETED
  • 1. Treh Ning’s arrestation
  • 2. Treh Ning’s gift
  • 3. The contaminated forest
  • 4. Flotin’s Christmas gift
  • 5. The former prison
  • 6. Problems in Nathrax
  • 7. Flotin’s father
  • 8. Koyata’s experiments
  • 9. An eventful Christmas
  • 10. The golden dricater
  • 11. A new Year
  • 12. Trainings
  • 13. The escapee
  • 14. The L.A.G. alliance
  • 15. The Shayo center
  • 16. A new trade
  • 17. Invasion
  • 18. Schlangan’s plan
  • 19. The artifact of Yosha
  • 20. Attack against the alliance
  • 21. Chasing Rashi’k
  • 22. The final goal of the Yosha cult
  • 23. Stop Zestar
  • 24. Koyata’s resurrection
Chapter II - The deceit of Gods - COMPLETED
  • 1. Yureka’s accommodation
  • 2. Power-up
  • 3. The arms trafficking
  • 4. The Order of the Sigh
  • 5. A new alliance
  • 6. Agenusha and the Yosha cult
  • 7. The unbalanced rift
  • 8. The end of peaceful days
  • 9. Hellish trip
  • 10. Eagle and amazon
  • 11. The last android
  • 12. Zuzudith’s defense
  • 13. The level of minor gods
  • 14. The lost planet
  • 15. The cult of The Life
  • 16. The trial of The Death
  • 17. The forbidden weapon
  • 18. Unpredictable
  • 19. Koyata’s successor
  • 20. Deadly resurrection
  • 21. The dragons of destruction
  • 22. The heart of Jigoku
  • 23. Deicide
  • 24. The dimensional treasure
Chapter III - Past and Future - COMPLETED
  • 1. The mysterious machine
  • 2. The dragon clan
  • 3. Zestar and Nagnalchs
  • 4. The hermit and the child
  • 5. Loss and gain
  • 6. Enrollment
  • 7. Machines and cyborg
  • 8. The old demon
  • 9. Eagle and dragon
  • 10. Gentlewoman burglar
  • 11. Just to serve you
  • 12. The eagle master
  • 13. Shinigamis
  • 14. Arrancars
  • 15. Shinigami and Hollow
  • 16. The best division
  • 17. The desert island
  • 18. Koyata, the dictator
  • 19. Reunion
  • 20. An eventful meeting
  • 21. The demon from the Death Realm
  • 22. Sarah’s visit
  • 23. The task of the god of gods
  • 24. Atemporality
Chapter IV - Divine battles - COMPLETED
  • 1. The fire talisman
  • 2. Darkgoun’s curse
  • 3. Put to the test
  • 4. An old village
  • 5. The scorched island
  • 6. Deadly threats
  • 7. The seals of the island
  • 8 The three villages
  • 9. Negative energy anomaly
  • 10. Light and dark
  • 11. Planet Hofnax
  • 12. Mythical artefacts
  • 13. Return to Soul Society
  • 14. Invincibles and Immortals
  • 15. Yin and Yang
  • 16. The energy source
  • 17. Chaos in the Antiworld
  • 18. The talisman of death
  • 19. The white phoenix
  • 20. The planet of demons
  • 21. Contamination
  • 22. The hidden city
  • 23. Aquatic nothingness
  • 24. Captive
Chapter V - Elemental Chaos - IN PROGRESS
  • 1. New summits
  • 2. Maelstrom
  • 3. Fracture

Credits

Here is the list of credits for resources that I did not create myself.

Audio resources:

  • RPG Maker MV, RPG Maker VX Ace
  • Ryan Fogleman
  • Bitter Sweet Entertainment (Future Steam Punk Collection)
  • Joel Steudler (Cinematic Soundtrack)
  • Joel Steudler (Modern Music Mega-Pack Resource Pack)
  • Kain Vinosec (The Blackheart Power)
  • Murray Atkinson (Rebel Rapture SND)
  • Murray Atkinson (RPG Maker MV Base DLC)

Graphical resources:

  • RPG Maker MV, RPG Maker VX Ace, RPG Maker XP
  • First Seed Materials - (FSM Map - Town of Beginning)
  • Celianna (Ancient Dungeon Jungle)
  • Pandamaru’s trees
  • Laura Fehér (Fantastic Buildings: Medieval)

Plugins:

  • RPG Maker MV default engine
  • Yanfly’s Battle engines and scripts
  • Terrax’s Lighting system
  • Orange Overlay plugin

Download link - Current version 5.02

Since I’ll be adding new content bit by bit, I finally decided to create a launcher for the game. Doing so, it will automatically check online if there is a new version of the game, and propose you to update. It will also be useful if I have to create an urgent fix for something. The launcher will deal with the download of all the files.

The launcher is available on my website : SFE: Schlangan et la Fine Equipe

The complete size of each chapter is :

  • Chapter I: 656 MB
  • Chapter II: 812 MB
  • Chapter III: 771 MB
  • Chapter IV: 952 MB
  • Chapter V: 424 MB

Each chapter can be downloaded separately and played in any order, even if it is recommended to progress in the correct order of chapters. There is no save transfer in between chapters, so a completed chapter can be deleted from the computer if you need disk space.

Updated with a few more pictures thanks to the upgraded trust level.