I tested whether the GDS script could receive the signal sent by the GameObject. Judging from the printout results, it did indeed receive the signal.
However, when I was testing whether the GameObject node could receive the signal created by GDS, I didn’t know how to proceed. I wasn’t quite clear about what “filter by name” meant. Anyway, I filled in the name of the created signal as the condition for the jump action. After that, I asked it to print information to the console, but no result was returned.
So I would like to ask how to operate this part to make the signals created by GDS be received by the VS script?