Offtopic rant on Unreal lack of actual 2D
From my experience, Unreal is kinda poor for 2D. It can do it but it doesn’t really offer anything special for it.
Unity at least tries to pretend it has a 2D renderer.
Both do the same approach: a 3D space with orthogonal projection and a camera set to face directly forward. But Unreal doesn’t even offer special 2D classes, instead what you do is grab all the 3D ones, lock them in the Z axis, and pray.
If we go even deeper, none do proper 2D. For that you want either Godot or GameMaker.
U2U would do fine on Unreal but I’d say only if it focused on the “perspective 2D”, as I think Unreal is kinda poor for pure 2D. It’s just that technically it can do it but even the example project is kinda barren.
I think the main concern I have with U2U is if it really brings Unite’s base features to MV/MZ level. And by that I mean specifically the editor experience. I think the games themselves worked okay, but editing the games felt miserable because it either lacked common features that were staples forever and were common sense stuff. Or the ones it had just had very obtuse implementations.
I know Unite is meant to be treated as a new engine. As in, it doesn’t need to carry over things from previous ones. It doesn’t need to limit itself by accomodating existing users necessarily. I do think that doing so would present it as welcoming to existing customers, but it is not something you have to do by design to make it work. However I do think that the current design and the current experience is lackluster.
I’m sorry if I am way too blunt on this point onwards, but I have to explain myself. I was revisiting Unite yesterday and it literally pisses me off every time I open it because I find even more things that are just plain wrong in terms of UX. And you’d think are super minor nitpicks but they pile up.
What do you need to do to delete an event in MV? Press delete. Boom, it’s gone. You don’t need a confirmation window. It just slows down the process. Imagine if I create a whole map full of events, do I just delete the map instead and redo it from scratch instead of deleting 300 events?
I had a couple interface bugs but I can’t say a thing about that because I was using Unity 6.3 since that was what I had at hand, so that’s on me, recommended is still v2022. v6.3 generally works but yeah with issues. I’ll install 2022 later for other testing.
I post this with big hopes that U2U can learn from Unite’s shortcomings and become something better.