I'd like to ask how you all adjust your state of mind?

I came up with an idea yesterday morning and started working on it. In the afternoon, a friend invited me to play games, and we kept playing until last night.

This morning, I opened RM to continue working, but I had a feeling that “this idea doesn’t seem very interesting.” As a result, I lost my motivation.

I’m not sure if this is just my own issue, so I’d like to ask for everyone’s opinions.

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I regularly feel like this. However, the medium of game allows us to make adjustments & additions in various ways to make any idea, interesting & fun to play.

If I think the story in my game is not interesting later in development. I’ll still go ahead and make it into a game because I started on it. But, I’ll add another branch/route to the game, or insert more bits and pieces within the story to make it more interesting.

If I made a battle or gameplay system that I later think isn’t good. I’ll add more systems on top of it, add more visual effects to it, so it becomes more interesting & fun to play. If it won’t be fun for long, than I’ll use it for a short time in my game. Rather than throw it away & never use it.

The important thing is to keep working and making something. Even if it’s not good, we can make it good later, somehow.
The medium of games is very flexible, and allows us to make edits & adjustments & additions very easily, to make any idea interesting & fun to play.
Discarding ideas due to lack of motivation or low confidence, can sometimes put us in a habit of not finishing anything. Where we end up just jumping from idea to idea.

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I tend to just do what I feel like at the time. If I work in something or play a game for too long in a row I can lose interest. But motivation always comes back with a dat or so break. But generally, I tend to lose interest in playing a game more 9ften than making one.

I am constantly changing things around and losing motivation halfway through. I had an idea to add a minicard game to my game to help players understand the battle system. But then it conflicted with another script, and the game just crashed. So I just lost motivation on adding it. Now it’s just a multiple-choice thing.

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Do you think your feelings are justified at all? It could be an opportunity to take your idea and expand on it. Sometimes ideas need polish

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I believe that the essence of a game lies in its simplicity and fun.

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I agree. when I write I put it to the side and look at it later with fresh eyes.

Personally I try to keep my ideas flexible, a bit general and try to make them at least a few different ways (and in a few different places) when I actually start implementing them. Because in your head ideas don’t have to work with everything they’ll need to to feel good, but when you get to actually making them there’s all kinds of little things you didn’t account for yet which can scuttle your first impression of it actually in play.

Also there’s a ton of times I had to say that just because it’s a good idea, that doesn’t mean it’s a good idea for this particular project. Right now I’ve got 500+ music demos just for my current project but I want to cut that down significantly :confused:

Thank you for your replies. After calming down, I thought about it for a long time.

I truly lack confidence in my ideas, so I want to try completing this game. Even if it ends up being a terrible game, I’ll still gain something from the experience.

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I offer two options. They’re not mutually exclusive.

The first option is leave it there, and come back to it later. You might have found a problem in your idea for which you might lack a solution right now. It could be an unsolvable problem, or it could also be something that just needs the right approach and the right angle.

The second option is discarding the idea. I think this is okay to do if you find yourself wasting too much time into that idea, and it never turns into anything. This depends on your own goals, and you can still opt to leave it around, and maybe tackle it again someday. Maybe even restart fresh from the start.

I think there’s no such thing as a bad idea, but not all executions are good. If you feel like it’s not working maybe retrace your steps and see if maybe there’s a fundamental issue in what you got.

It’s common for there to be a gap between the exhilaration you feel when you first have an idea and your evaluation of it later on when you’ve calmed down. Instead of completely discarding the idea at that moment, I recommend jotting it down in your notes. It may later serve as the final piece that elevates the concept.

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