False Arcade Project (Game Collection)

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Given that Steam costs 100$ to publish a game, and I make many short games… it would be quite costly for me to put them all up on Steam, separately. Hence, I’m working on an Arcade environment in RPG Maker MV, that can launch all my (future) games, from inside one project.

That way, I’ll just need to publish one game on Steam, and then I can keep adding more and more games & content to it over time.

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I got inspiration for this idea looking at Gotcha Gotcha Games publishing RPG Maker MV/MZ, and then releasing infinite number of DLCs on top of it. XD

I figured I can similarly publish one game on Steam (which would be ‘False Arcade’ or ‘False Series Arcade’), and then infinitely keep adding content & games into it, like through DLCs. Costing me 100$ just once, for publishing the base Arcade.

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The environment for the Arcade initially was only suppose to have a couple of Arcade machines. Then I kept expanding it bit by bit… where now, it’s practically a whole anime/gaming convention… (-‸ლ)

  • There is a concert/stage section where character’s sing,
  • a cosplay/costume section for dressing up the playable characters,
  • a podcast/announcement section for skits & silly banter between characters,
  • a gallery/imageboard section for Fan Art & any other random visuals,
  • A mini-games section for playing chess, pong, snake, e.t.c
  • A cinema/theater room for watching video or movie content
  • …and a bunch of different areas & sections, for delivering different types of content within the game.

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Since technically, this project will carry all my future works & content. I will be posting in this thread of everything & anything I do relating to game development.

Feel free to look into my previously released games and play any you find interesting:

…I’ll eventually be porting them one by one into the Arcade. (To the best of my abilities.)

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That’s all.

Thank you for reading & showing an interest. (* ̄▽ ̄)b

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This looks amazing.

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My information might be outdated, but I thought that $100 was a one-time “upgrade to publisher account”, so it would only be one payment to publish as many games as you want? The way you’ve phrased that sounds like you think it’s $100 per game.

Might still be too costly, especially if your games are free, but still…

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Will that include false narrative? :slight_smile:

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I just checked. It’s still $100 per game (or software)

But it will return to you once you make $1000.

Meanwhile, DLC does not have an additional cost.

Thus, in theory, you can publish a “collection” and make each game a DLC.

At RMAsia, we have a system that funds creators to help them pay publishing fees. Many developers started their first step from here. But, once you get past it, you will find it much easier. So, don’t let that $100 discourage you.

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A bit offtopic but thoughts on Steam pricing

Offtopic but yeah, 100 per game, I believe that will not change since at its time, it was their safest way to gate all the slop that was coming to Steam, while still letting anyone publish a game. It puts some pressure on making people be sure enough about what they want to put in the platform.

$100 might sound like a lot, but I believe it’s the cheapest thing you have to pay while making a game. And despite how crowded Steam is, it’s not as awful as Google’s Play. That one is not even worth 25 per account.

Keep up the good work.

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Some spaces in the False Arcade have a function, like the costume/cosplay section & the podcast/news Area: (Explained through in-game notes)




Other spaces… are just there because I fantasize they would nice to have… like the peanut butter booth. :drooling_face:



Excuse me… Pewnut Bwutter. ( ˙꒳​˙ )


Then, some spaces are just there in the False Arcade, because they look cool. Like the rooftop:



And some are just there because I needed an area between, to connect two further places, like the dining area:


And some I made because… I had some more room left in my tileset for this map. XD Like the Hotsprings:




Happy to hear! o(≧▽≦)o


Yes… I must. ( ‾́ ◡ ‾́ )


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In the vein of adding small interactions around in the Arcade, before release. I added playing the piano, that I had put there as a decoration in the dining area at the Arcade.
:musical_keyboard:
:backhand_index_pointing_up:

(below are gifs that you want to click to play)


Piano keyboard in False Series Arcade Dining Area minigame by SigmaSuccour animated gif 1


Piano keyboard in False Series Arcade Dining Area minigame by SigmaSuccour animated gif 2

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Next, I introduce the gallery section at the False Arcade.

Which is meant to imitate booru imageboards… but exclusively for the False Series games & characters.



Here, I host any sort of visual piece. Be it fan-work, cool promotional visuals, accurate generative images, e.t.c e.t.c



Feel free to make a submission. (¬‿¬ ) cough cough

(I’ll probably add a tagging system & filters once the gallery becomes decently large.)

Oh- and there’s a 3D card view as well. That turns the images into cards that you can rotate & view in 3D.



That’s all. ( ´ ▿ ` ) Here’s the tutorial on the controls on navigating within the imageboard. (The following is placed as an image inside the imageboard gallery.)


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Something dark begins to awaken.

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Next, I introduce the Retro Color Filters feature!

It’s an option inside the False Arcade’s menu, that allows you to switch up the visuals to the styles of graphics mimicking old-school media.






And here of course, we have the original colors:



Above are only a few. Where as in the menu, there are about 27 to select from, that I’ve managed to come up with & build over the years



I showcase every single one of these in a video on YouTube:



While all of them are not guaranteed to work for every game in the Arcade (since not every game is optimized for each one, and they can hide some important detail in the visuals, and some would not match the theme of the game). They will be at-minimum, accessible to play with in the Arcade. (¯▿¯)

And with some games, I intend to force a particular color filter.

Yeah this is correct. I have a steam publisher account and your $100 buys a token, then you spend that token per game.

I’ll admit this idea of one game with the DLCs isn’t a bad idea for short games. Though what would you charge per game?

Given that I can make any sort of software in my game… I decided to make the mother of all softwares!
A Desktop Operating System! XD (It’s W.I.P with placeholder visuals.)



So that when you interact with a computer inside the game, you can browse its files, read texts, view its images, check web history, e.t.c e.t.c :card_file_box::magnifying_glass_tilted_left:




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While I develop the Desktop Operating System… system. XD

I searched around in the Arcade for a spot to put a computer in. So I have an excuse to implement the tech in the Arcade somewhere, and so… after some remodeling, this is where I’m going to house the ‘False OS’. :floppy_disk:



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I set up the visuals for the windows, and the wallpaper featuring Succour! :flexed_biceps:

Having to set up an icon-image for every type of folder & file… that’s quite the daunting bit now… :sweat_droplets:


FalseOS wallpaper featuring succour and retro theme for windows by sigmasuccour false series arcade 2


I wanted at-least 4 icons to interact with on FalseOS desktop. So apart from file-explorer & CPU-info.
I decided to have an icon for web-pages, where I can host in-game websites & blogs.
And lastly, perhaps an icon for e-mails, featuring inspiring messages I’ve received over the years?


In-game web-pages in falseOS inside false series arcade rpg maker mv mz by SigmaSuccour

^~ above is a gif, may require a click to play

Worked on a blazer-less walk-sprite of Succour, so I can DROP her down from the wallpaper! ヽ( `д´*)ノ

(…It’ll be a theme for the False Arcade… to have a game within a game… inside a game… within a game… :sweat_droplets:)



Blazer-less Succour for dropping down from FalseOS Desktop wallpaper by SigmaSuccour 2

^~ Gif, requires click to play

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Added a mini-game to FalseOS, where you bomb important columns of a building to bring it down. ●~*(メ` ロ ´)
[Am I gonna get into copyright trouble with this? XD ]
P.S, ignore the sound effects, still need to work on the sounds.


^~ Video

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Something I’ve been aiming to achieve as a capability in my projects, but wasn’t able to up until now… (╥﹏╥)
A 1st person 3D labyrinth explorer! Except since 1st person gives me headache, (>﹏<) I try 3rd person with over-the-shoulder view.


FPLE Third Person Over the Shoulder Scene in RPG Maker MV by SigmaSuccour 1


FPLE Third Person Over the Shoulder Scene in RPG Maker MV by SigmaSuccour 2

Poll!

I’m working on another minigame to put in FalseOS, where you guard/defend a core on top of a tower, as a mob of enemies climb up and try to displace it.

You basically have to grab them one by one, drag them away from the core, and throw them off the edge.

What should I title this?

  • DefendTheCore.exe
  • ThrowCore.exe
  • TowerToss.exe
  • PushEdge.exe
  • CoreKeeper.exe
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