如标题,本来我的项目敌人接触到player的碰撞就会发动攻击。player的无敌时间只有0.2秒
能迅速判断下一次攻击
但是更新1.3.2版本后,我感觉自己没修改任何东西的情况下,敌人每次攻击判定延长了非常多,至少有1秒左右。 player接触敌人的碰撞在1秒内也不会扣血和触发下一个判定动作。
攻击一次后必须要强制等上1秒以上才有反应
我把无敌时间改成0.1也不行,强制了1秒左右的硬直时间?这是什么回事?
我想退回上一个版本1.3.1测试下看看是否会消失这个问题,但是官方貌似没有留1.3的任何版本在steam上?
希望官方至少留个1.3x的版本给用户做测试使用。
更新:我做了不少测试,基本确定是无敌时间被锁定在1秒了,我修改任何的数值都不会产生变化,我改成10秒无敌时间去测试依然判定为1秒。
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Originally, my project’s enemies would launch an attack upon colliding with the player. The player’s invincible time is only 0.2 seconds
Be able to quickly judge the next attack
However, after updating to version 1.3.2, I noticed that the duration of each enemy attack has significantly increased, by at least 1 second, even though I haven’t made any modifications. The player’s collision with the enemy also doesn’t cause any health loss or trigger the next action within 1 second.
After an attack, there must be a mandatory wait of at least 1 second before a response can be given
Even after changing the invincible time to 0.1, it still forces a stiffening time of about 1 second? What’s going on?
I want to revert to the previous version 1.3.1 to test and see if this issue will disappear, but it seems like the official version 1.3 is no longer available on Steam?
I hope the official team can at least provide a 1.3x version for users to test.
Update: I have conducted numerous tests and have essentially confirmed that the invincibility time is locked at 1 second. No matter what value I change, it remains unchanged. Even when I set the invincibility time to 10 seconds for testing, it is still determined to be 1 second.



