Hey everyone!
I wanted to share a tool I’ve been working on called Tile Map Alchemist - a customizable map generator built specifically for RPG Maker MV and MZ.

What it does
Instead of staring at a blank canvas every time you need a new map, Tile Map Alchemist lets you generate fully customizable maps at the press of a button - anything from a tiny scene to a massive 255×255 world. You can shape the terrain, carve out paths, paint biomes, and fine-tune the details until it feels right, then export it directly into your project.
Features
- Supports most MV/MZ tilesets
- Multiple map types: Outdoor, Dungeons & Overworld
- Direct export to RPG Maker MV & MZ projects
- Generate maps of any size, up to giant 255×255 worlds
- Flexible topology tools for sculpting terrain and layouts
- Waypoint-based path generation for natural-looking roads and trails
- Create your own custom biomes and apply them wherever you like
Why use it?
It’s not meant to replace hand-crafted map design - the goal is to give you a strong foundation to build on. Rather than starting from scratch, you get a fully formed layout that you can refine, decorate, and make your own.
No AI involved
Just to be clear - this runs on carefully designed procedural algorithms, not AI models or external data. That means every result is predictable, fully customizable, and entirely under your control.
Would love to hear what you think, and happy to answer any questions about how it works!


