About “Tileset Builder”

We’re looking for your feedback and requests for “Tileset Builder,” a tileset editing tool for RPG Maker MZ/MV.

While we may not be able to respond to every request, we want to keep improving the product so that it can continue supporting your game development activities for a long time.

Please feel free to share any features you’d like to see, or anything you feel could be improved.

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Do you have a demonstration (free, but time limited) version so we can try it out?

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Thank you for your interest.

We will consider your request for a demo version.
However, our current priority is on improvements, so we cannot easily guarantee the release of a demo version at this time.

A Japanese user has created a video introducing the tool’s features and interface, which you may find helpful as a reference.

Thank you for your continued support.

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I watched a bit of the video, it looks pretty cool! Although it’s hard to make suggestions without hands on use.

One of my main complaints with tilesets is having to do all of the terrain tags and passable tiles each time change a different tile sheet (like B,C,D,E ones) could there be a way to have something in this DLC editor that could preset the terrain tags and passable tiles? This looks like it’s mainly a graphics editor so it might not be possible, but I thought I’d ask anyways.

Another small idea would be a way to keep track of the credits of the graphics creators if you’re mixing multiple tilesets of different creators. Maybe when you import a graphic you could input it a creator credit label.

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Thank you for the topic on TilesetBuilder.

One issue I’ve noticed while using it is that when selecting the three front-facing frames of a walking graphic to edit tiles, the symmetry tool’s left-right mirroring function is limited.

For example, it doesn’t allow adjustments as fine as 0.5 pixels.

In the image, there’s a misalignment between the position marked “1” on the right frame and the position marked “1” on the left frame.

Additionally, the left-right symmetry doesn’t work properly for upright frames only.
In the image, the character “2” in the center isn’t reflected; I drew the “?” separately.

These are the points I’d like to address.
Thank you.

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Thank you.

Since this tool is specialized for editing tileset images, it cannot set terrain tags or passability.

If you want to copy terrain tags or passable tile settings to other tileset configurations, I recommend using the editor’s “Copy Page” and “Paste Page” features.

Please feel free to use them.

I believe that managing credits is a way to show respect to creators and is very useful. I will consider what can be done within the scope of this tool.

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Thank you for your comment.

In cases like the three frames shown above, it is difficult to achieve the desired result by editing all three bodies symmetrically and uniformly. Therefore, the strong restrictions on the symmetry tool are by design.

You may find it more effective to use the duplication function (highlighted in red in the image). Please take a look.

  • The duplication function allows you to draw on one frame, and it will automatically draw on the other two frames as well.
  • By turning on the correction checkbox, you can correct the vertical differences between individual pixels.
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Oh! Now I feel silly, I only recently purchased MZ (I still use VX Ace the most) I didn’t even notice the copy page feature yet! :sweat_smile: thank you for pointing that out!

Although it does only copy the whole page, which if you rearranged your tiles in this DLC editor you still would have to individually adjust the terrain tags and passable settings, but I guess it’s difficult to interact with those things from outside RPG Maker.

My main concern with this DLC would be that it’s not hard to edit tile sets with free software like GIMP, so it would depend on the features more specific to RPG Maker this DLC can do that GIMP doesn’t do that would make me want to buy it.

Thank you for the responding!

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Glad I could help!

Tileset Builder stands out for its support of tilesets and character objects (excluding pictures) from the MV, MZ, MVTrinity, DS, and DS+ asset packs.

However, if you’re already proficient with GIMP, the reasons to choose Tileset Builder may be less compelling. We’ll continue to improve it, so please stay tuned.

Thank you very much for everything so far.

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Actually I just another idea that if you included some broken down graphic parts with the editor, things like monster sprite parts (head, arms, legs, tails) vehicles parts (wheels, chassis, airplane wings) or object parts (tree branches, vines, pipes, gears, windows, dirt) so users had starting parts that were made to be combined and edited freely (like putting wheels on a dragon’s body, or making a unique tree out of branches and vine parts) that could make the Editor a bit more appealing to RPG Maker users.

You could even make more of these broken down asset packs later on for use in the editor.

And sorry if I’m making too many suggestions!

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Thank you for confirming the specification and providing alternatives.

I couldn’t find any documentation for the duplication feature, but after trying it out, I got a general sense of its intended behavior.

It doesn’t seem to handle symmetrical processing, such as having the left character’s right foot forward and the right character’s left foot forward…

However, since the duplication feature alone doesn’t result in symmetrical motion, perhaps we could add a frame-by-frame flip later on?

I’d like to submit this as a new request.

I’ve been using Tileset Builder for a while and encountered what seems to be a new bug.
When drawing with separate layers, after specifying a layer in tile editing mode:

Select All

Flip

The layer is flipped, but information from other layers gets merged into it.

  1. Paint layer

  1. Eye layer

  1. After flipping, the paint layer has been merged into the layer that originally only contained eyes.

I’m having trouble with this behavior.

As a workaround, I’m hiding all layers except the one I want to flip, but I’d appreciate it if you could look into this issue.

Thank you.

We will verify the issue and apply a fix if it is confirmed to be a bug.

We are currently looking into this, so please bear with us.

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It looks interesting. I’m actually using krita to draw, I’ll give it a try and see if it help speeding up my work.

Thank you

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Thank you.

At this time, the editing features are inferior to those of Krita, but we will continue to improve functionality.

The strength of this product is its 48px grid, which makes it easy to handle assets for RPG Maker MV/MZ.

We hope you enjoy using it.

This is a very useful tool for managing the tiles you need on a map, because you might not use every tile on a single sheet. It’s also very easy to use; in fact, it’s easier to use than GIMP.

I suggest that we should be able to edit the IconSet in the System files with this program.

However, I sometimes encounter problems using it. From the image above, you can see that I have MZ and TB open simultaneously. But sometimes I can open TB but not MZ.

Sometimes I can open MZ but not TB, and sometimes I can open both. I’m not sure why yet.

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Thank you for using our service.

We also appreciate your suggestions regarding the editing of Iconsets. We will consider them as potential feature additions for the Tileset Builder in the future.

Regarding the bug, we will investigate it and strive to implement improvements.

Cannot register tools with mv

If you launch Tileset Builder first, Tsukuru MV cannot be launched.

In Parallax mode, for example, Steam Workshop::Forest Village (a map that does not require other DLC) cannot be reproduced in Tileset Builder. When you right-click to select a partially created river, Water Area A (Grassland) is not selected; instead, the tile where you right-clicked is selected, so you cannot continue creating the river (it becomes very clear if you launch both MV and Tileset Builder and compare them).

I want circular, rectangular, and shadow rendering in Parallax mode, just like in Tsukuru.

When you click the preview in the bottom right corner in Parallax mode, only the location moves. The preview remains in its original position. I want it to follow.

I want to be able to move windows such as the palette replacement and Parallax mode preview to any desired position.

When grid display is off, I want to be able to move freely one pixel at a time. Holding Ctrl causes grid-based movement.

When stacking images in Normal mode and Parallax mode, a new layer should be added automatically, and the image should be added to that layer.

It’s great that hovering over tiles in Tsukuru displays labels like “Grass A” or “Grass B,” so why was this removed? If this feature were available, searching for terms like “grass” would make it easier to find the desired tiles, which I think would be even more convenient… It would be even better if the default material text files were placed in DLC\Tileset Builder\ and allowed users to edit them freely.

It’s good that you can add image files to the library via drag-and-drop, but when I tried to reorder the added files, a “Download” file was added. Moreover, it was low quality. Tag editing and deletion should also be possible via right-click. If there are too many tags, the library becomes invisible, so a scrollbar should appear once the number of tags exceeds a certain limit.

Finally, a question. For those who do not own MV or MZ but do own Tileset Builder, is it possible to obtain or use modified default tilesets from MV or MZ somewhere?

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Thank you for your detailed report and feedback regarding Tileset Builder.

Your specific explanations were very helpful in understanding the situation.

We would like to address each of your points as follows:

■ Regarding Bugs
After investigation, we plan to fix these issues in future updates.

■ Regarding Feature Requests
These have been shared with the development team and will be considered as candidates for future improvements.

■ Regarding Obtaining and Using Default Assets (Answer to your question)
Even if you do not own Tsukuru MV/MZ, if you have Tileset Builder, you can export and use the assets included in Tileset Builder. Please note that when modifying or using default assets, the terms of use from the original distributor apply, so please also review those.

Thank you once again for your valuable feedback.

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Thank you for making Tileset Builder!

I would like to suggest the RPG Maker VX Ace version of RPG Maker DS tilesets/characters/objects and the RPG Maker VX Ace version of RPG Maker DS+ tilesets/characters/objects be added to the software. I am using Tileset Builder to make RPG Maker VX Ace sized tilesets and only the RPG Maker MV/MZ versions of RPG Maker DS and RPG Maker DS+ are here which have slight differences from the VX Ace versions.

Also, I would like to suggest RPG Maker XP, RPG Maker 2000/2003, and other Maker series graphics from products with officially ended support/no longer on sale be added. I like that I can customize the sizes for tilesets in Tileset Maker to support older RPG Maker series products and tileset sizes, so having these other versions of art assets to be included would be helpful.

Thank you, and keep up the great work on this new software!

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