Is there a constrast problem with the message box?

Hi, I was just going to ask if anyone else thought it was a problem with the image in the textbox background having such a similar color to the background of the tectbox. I am kinda trying to have a different color on the textbox represent each character. Should the color on these textboxes be changed so it no longer matches the clothing color of the character image?

In my opinion, the green text box doesn’t feel strange to me, but the purple box looks a little odd. Maybe it’s because the character is wearing the same color outfit as the text box.

Why not use the Print Screen button instead of using the camera to capture the screen?

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Good point. Didn’t think of using print screen because I mainly post on my phone.

Also, I thought the same thing you did, I will keep the green background for Nicola, but will replace the purple background for Damien with a red one.

This is golden tier dialogue.

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I can’t tell if you are being sarcastic or not. Maybe that speaks to my insecurity as a writer. I don’t think I am very great when it comes to dialogue. But even if the dialogue is kinda funny ironically. Thats a partial win in my book.

I kinda picked the moment to screenshot at random because what they are saying are not important for the purposes of this thread. Alot of the context is lost.

In any case, I did decide to switch alot of the message box colors around to help with visibility. One of the ones I changed were a yellow background. Not the best choice for visibility.

In my opinion, color background looks good so far, both cases. From the text standpoint just make sure there’s enough contrast, including all texturing. You want text to always be as readable as possible.

With characters yeah, it feels that it blends a bit too much with the character’s robe, but idk if that’s your intention or not, it does make the character portrait lose itself in the background a bit, in my opinion. The green one, the lady has a more muted clothing color so she stands out in front of the bright green. Which btw I don’t really like that bright green but that’s my problem haha.

Cheers! And dialogues are fine.

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We also need to consider where we’re distributing visual weight. Higher saturation colors demand more attention towards itself and background decorations aren’t typically colored like this. You could opt for more muted colors that still match but don’t compete for attention over other visual elements such as text or the character portraits