How to do simple "Move and Bounce" behavior?

Hi,
I’m making a breakout clone to practice with the engine and help others understand it a bit better. I would like to have a simple ball that moves at a constant speed until it hits either the paddle or a wall, where it will bounce away and continue moving at a set rate.

If it hits the paddle, I would like it to simply move away from the center of the paddle and continue at that angle. It’s very hard for me to figure this out, because most of the movement is based on setting the angle directly.

Any help would be appreciated. Thank you.

You can set an initial direction with Directional Move and then use the Bound option of Move Templates: