I have a cutscene that uses a script. The script affects the whole game. I only want it to affect the cutscene. I’ve got an if statement in there like a quick google search says, but it stays off.
What is the true method?
The proper way in VX Ace is to make the script check a Switch rather than trying to disable the script itself.
For example:
if $game_switches[10]
# script code
end
Then:
- Switch 10 ON → the effect is active.
- Switch 10 OFF → the effect is inactive.
Turn the Switch ON at the beginning of the cutscene and OFF when it ends.
I think you missed something.

Could you please post the script here?
here it is
Here
ooh… the definitive edition. thanks!