OZZ Action Sequences

OZZ Action Sequences

Highly experimental action sequence thing for battles.


Link: RMXPVXA-Scripts/MZ/OZZ_ActionSequences.js at master · orochii/RMXPVXA-Scripts · GitHub

License: MIT


Features:

  • Customize skills and items behavior.
  • Make sequences of movements, hits, animations, whatever.
  • Do custom logic for your skills.
  • Straight up uses JS which is a blessing and a curse (it also does it in a hacky way because of reasons =D).

Dependencies: RMXPVXA-Scripts/MZ/OZZ_Metal.js at master · orochii/RMXPVXA-Scripts · GitHub

Example Media

Changes:

  • Update battler render order each frame.
  • Code for battler movement is now here instead of in OZZ Battler Animations, as it make more sense here, while removing some duplicate code due to bad planning.
  • Fixes and stuff here and there.

More fixes:

  • Battle animations render ordering was wrong.