AGM Version: 1.0.7
The GlobalPostProcess & LocalPostProcess ColorRect nodes need to be fixed. Control class Mouse Filter
mode is set to Stop
. Should be Ignore
.
In the text encoding there needs to be mouse_filter = 2
. This poperpty will not be included when set to default Stop
.
e.g.
[node name="GlobalPostEffect" type="ColorRect" parent="PostEffectLayer"]
material = SubResource("ShaderMaterial_3s0dt")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = 40.0
offset_bottom = 40.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2 // only appears when not default 0 Stop
This was addressed for the TutorialProject
, topview_project_base
. This was addressed in New Projects and new GameScene
Nodes.
Remaining impacted Sample Projects
agm-menu-sample
:Menu Sample
metroidovania_sample
:Metroidvania Sample
MouseShooter
:Advanced Sample: Side-Scroller Mouse Shooter
,高度サンプル:横スクロールマウスシューター
newchicken
:New Chicken Benchmark
talkscenesample
:TalkSceneSample