Sample Projects, Mouse Filter STOP, mouse clicks blocked

AGM Version: 1.0.7

The GlobalPostProcess & LocalPostProcess ColorRect nodes need to be fixed. Control class Mouse Filter mode is set to Stop. Should be Ignore.

In the text encoding there needs to be mouse_filter = 2 . This poperpty will not be included when set to default Stop.

e.g.

[node name="GlobalPostEffect" type="ColorRect" parent="PostEffectLayer"]
material = SubResource("ShaderMaterial_3s0dt")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = 40.0
offset_bottom = 40.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2 // only appears when not default 0 Stop

This was addressed for the TutorialProject, topview_project_base. This was addressed in New Projects and new GameScene Nodes.

Remaining impacted Sample Projects

  • agm-menu-sample : Menu Sample
  • metroidovania_sample : Metroidvania Sample
  • MouseShooter : Advanced Sample: Side-Scroller Mouse Shooter , 高度サンプル:横スクロールマウスシューター
  • newchicken : New Chicken Benchmark
  • talkscenesample : TalkSceneSample
「いいね!」 2

Thank you for your report!
I will fix this 1.0.8.