・I am trying to create an enemy that approaches the player within a certain distance and then attacks by throwing stones, but it is not working properly.
Action A: Approach the player
Action B: Stop and throw stones
I have set it up in this manner, but while in Action A, although the transition to Action B occurs after approaching the player within a certain distance, the following issues arise:
・The setting to fire projectiles is configured but does not function.
・When the distance exceeds the set threshold again, it should return to Action A and approach once more; however, it seems to be rapidly cycling between Action A and Action B, causing improper behavior.
Since I am not attempting anything particularly complex, I believe the settings should be correct.
Does anyone know how to resolve this issue?
※In the video below, I have added a “Pon!” sound effect to confirm the transition to Action B.
Video
Condition links ↓
