问题:关于敌人行动复活 //

最小實現_Enemy Action Revival.rar (2.2 MB)

https://www.youtube.com/watch?v=YNQpFUk8cxI

Question: Regarding Enemy Action Revival

Hi! I have a question about enemy revival behavior.

I’m trying to make enemies respawn when the player passes a save point.
Right now, it works fine if the enemies and the save point are in the same scene.
But if they’re in different scenes, the enemies don’t seem to come back. (Like in the video)

Maybe I missed a setting somewhere—could anyone help clarify?
Or if there’s another way to achieve this​:folded_hands:

Here’s how I set it up:

The enemy’s revival condition is set to Action Revival.

When the player touches the save point, it triggers “Execute Save” and “Restore Disappeared Objects”.

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Hello! I have a question regarding enemy revival behavior.

I am trying to make enemies respawn when the player passes a save point.
Currently, it works fine if the enemies and the save point are in the same scene.
However, if they are in different scenes, the enemies do not seem to respawn. (As shown in the video)

I may have missed a setting somewhere—could anyone help clarify?
Or if there is another way to achieve this, I would greatly appreciate your guidance​:folded_hands:

Here is how I have set it up:

The enemy’s revival condition is set to Action Revival.

When the player touches the save point, it triggers “Execute Save” and “Restore Disappeared Objects”.

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Question: Regarding Enemy Action Revival

I want to implement reviving enemies that have disappeared when the player passes a save point.
Currently, testing shows that if the save point and the enemy are in the same scene, they can be revived.
However, if they are in different scenes, they cannot be revived (as shown in the video).
I may have missed a setting somewhere, so I would appreciate your clarification or any other methods to achieve this :folded_hands:

Setup:

  • “enemy” revival condition is set to Action Revival.
  • When “player” passes “savepoint”:
  • “savepoint” action triggers “Execute Save” and “Restore Disappeared Objects”.