Project Setup
- Click + New Project to start a new project.
- Enter a project name.
By default, it will be created in:
User > Documents > ActionGameMaker > [ProjectName]
,
but you can manually choose a different location.
- A blank screen will appear. From the Scene menu in the top left, create a new Game Scene.
You’ll notice a
core.tscn
file already exists in the file system on the bottom left. This is a core system scene used by ACTION GAME MAKER (e.g. for scene transitions). Do not modifycore.tscn
. - A fully structured game scene will be created. Save it with
Ctrl + S
and name it.
Default Node Overview
- GameScene: Manages the scene. You can configure gravity and camera settings here.
- SceneLayer: Manages layers. Child
Parallax2D
nodes are treated as game layers. - Distant/Middle/Near/Wall/BaseLayer (Parallax2D): Used to achieve parallax scrolling effects. All are Godot’s
Parallax2D
nodes. - Sprite2D: Godot’s 2D sprite node, here used to load a background texture.
- ObjectRoot: Place GameObjects here. They only work correctly as children of this node.
- Wall / WallDecoration / Base / BaseDecoration / BaseCover (TileMapLayer): For placing tiles.
- PostEffectLayer: Used for screen effects in Visual Script. Typically not used manually.
- UI: For placing UI elements that remain on screen at all times.
- InitialCamera (ZoomCamera2D): Sets the camera to use in the scene.
Setting Up Key Inputs (InputMap)
New projects do not have input keys configured.
Set them up using this guide:
Setting Up the Camera
To enable camera following, refer to this guide:
Setting Up Backgrounds and Tiles
See Tutorial: Graphic Course #1
Setting Up Characters
See Tutorial: Graphic Course #3
Other Project Settings
From Project Settings > General, various options can be configured.
Here are some commonly used settings:
- Change Project Icon
→ Application > Configuration > Icon - Change Window Size
→ Display > Window > Size > Width / Height - Set Display Mode
→ Display > Window > Size > Mode
(Fullscreen / Windowed Fullscreen / Windowed) - Adjust Scaling Behavior
→ Display > Window > Stretch > Mode
(For pixel art, the default “viewport” is recommended.)
→ Display > Window > Stretch > Aspect
(To change the aspect ratio behavior) - Change Mouse Cursor Appearance
→ Display > Mouse Cursor > Custom Image