Key input in ACTION GAME MAKER uses Godot’s InputMap system.
You can configure it via Project Settings > InputMap tab.
Adding a New Input Action
Enter a desired name in the “Add New Action” field and click + Add to create it.
Editing an Input Action
Click the + button next to an action to add a new key mapping.
You can assign multiple keys to a single action.
Press the key you want to assign in the input dialog. Combinations like Alt/Shift/Ctrl are also supported.
Notes When Adding New Movement Input Actions
If you create a new input action to control movement, additional setup is required.
For each object, you must set the input action under the MoveAndSettings node properties.
Also, to enable player control, make sure of the following:
- The object is part of the Player group
- The Player-Controlled Object setting is enabled in the game object