Do a test play. If everything is set up correctly, the title scene should appear, and pressing the A button or the Z key should transition to the game scene.
Testing When Multiple Scenes Exist
If you press the icon near the test play button (or press F6) while a specific scene is open, you can run only that scene.
However, scene transitions may not function properly in this mode.
If you want to test transitions as well, it’s best to set the scene as the Start Scene in the Scene Transition tab and test from there.
Move the Portal node itself (not just the PortalCollision) to the far right side of the stage.
The position of the Portal node determines the spawn location in the next scene.
Resize the PortalCollision, making it narrower to avoid accidental triggers.
Test play the game.
If everything is configured correctly, you should be able to move freely between the two scenes.
Conclusion
This marks the end of the Script Course tutorial series.
The contents of this tutorial cover only the basics.
With ACTION GAME MAKER’s Visual Scripting, you can create a wide variety of behaviors by combining conditions and actions.
With your imagination, you might even build something we developers never anticipated!
If you come up with something cool, be sure to share it on social media or the official guild.
Want to take other courses?
1. Graphics Course
For those who want to animate their own original characters.
3. Expression Enhancement Course
For those who want to add cool, Godot-style visual effects.