It’s at a good point now where I can show. ![]()
Was unsure mid-developing this minigame if I’d be able to get it to a point where it feels good to play. And was constantly getting the thought of just discarding it. (It feels nice to play now!) ![]()


It’s at a good point now where I can show. ![]()
Was unsure mid-developing this minigame if I’d be able to get it to a point where it feels good to play. And was constantly getting the thought of just discarding it. (It feels nice to play now!) ![]()


Made an artwork for The Core Keeper, that comes up as a wallpaper change on FalseOS, when you launch CoreKeeper.exe
o(≧▽≦)o
Got a bit derailed & distracted due to heatwave
. Ended up working on a live event editor. Basically, bringing more game making features within the game itself instead of using the RPG Maker editor. (Mainly wanted to set this up to be able to make & test complex cutscenes faster.) ![]()
Implemented an ini game engine inside False OS. Which basically allows me to make choice-driven text adventure games, that work with window prompts. Like the confirmation prompt we get when deleting a file, except… your choices shift the narrative.

^Gif
This looks great and is a really brilliant concept. Because my work also includes numerous projects, I was actually thinking of doing something similar on Steam (having a base “launcher” that links to everything else). Anyway, fantastic work!
I sat down to figure out folders & sub-folders of generic files I could place into FalseOS, to make it look like exploring files on a PC. But instead… I ended up figuring out & working on a another minigame… featuring Alisa, this time… ![]()
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Done setting up the food items, the visuals, and adding most of animations to the waiter-sim game. So time for a proper showcase o(≧▽≦)o




^~Gifs
Made a new waitress outfit for Alisa. ![]()
With some variations, so her getup can be slightly different day to day (or level to level) within the minigame.

I must say you are a god damn genius lol , to figure this out haha,
While you’re serving customers, a robber might sneak past by and start stealing the money you’ve earned from the counter. So, you bash them with the tray.

Some customers might start choking on the food. You bash them too.
This is Diner Bash. XD

If you don’t tend to a customer in a timely fashion. Their impatience meter will fill up and they’ll leave, angwy.![]()

It’ll also spike their impatience if you try to deliver the food to the wrong table. Prompting them to leave due to bad service. ![]()

oh man how did you do this mini game? I was working on a game where serving customers would have benefited from something like this ToT
I had a couple of technical upgrades I’ve been meaning to try. But didn’t know if I’d be able make them functional, so I just didn’t post about anything while working on them. Then I got sick
*COUGH! COUGH!* ouch…
One of those things, is an in-game character creator.


Wrote, and then making a cutscene on the opening of the False Arcade for the podcast / news section… inside the Arcade. ![]()
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