So I’ve been trying to make a game where the stats are Strength, Vitality, Magic, Agility and Luck instead of the hardcoded Attack, Defense, Magic Attack, Magic Defense, Agility, and Luck. I’m currently using the Visustella Core Engine Plugin to help with that, but it doesn’t look like I’m making much progress. Even worse, when I changed the name for what MP would be called in the status menu, the bar for MP is just gone.
Any advice on what I could do here?
That’s an unusual case. From the image, it looks like the Agi slot has become Luck instead.
Normally, Visustella references the settings in “Database >> Terms”.
Your information is insufficient. I don’t know how you’ve configured it, but I’d like you to check these two points (as shown in the image).
Since you’re using Luck and Agility, you should not change their names in Terms, unless you’re also using a plugin that removes their default effects. (It’s possible Visustella Core Engine is such a plugin, but I’m not sure since I don’t use VS.)
The correct course of action would be to just hide the stats you don’t need. For example, hide Magic Defense and rename Magic Attack to just Magic.
Ok I’m able to talk now.
What I had tried to do was make alterations here as well as attempt to do parameter changes in the visustella core engine and elements status core
Thank you so much for answering
Ok so I found out the issue with the stats (I screwed up putting the agi stat in m defense and luck in agi. I didn’t think it would be finicky that way my bad) But now the MP bar still isn’t showing
I’m thinking of getting a fresh core engine and only changing the parameters for the stats to see if that changes anything
In Parameters, you should try changing the name from “MaxAP” to “MaxMP” like in my second image. No matter what you change it to, in some systems you have to use its original name, just like in Dmg Formula.
You might change the name from “Attack” to “Strength” or “MP” to “AP,” but in Dmg Formula you still need to use “ATK” or “MP”; otherwise, the system won’t be able to read it.
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Yeah, looks like your list in the VS parameters uses invalid names. There’s no such thing as STR or VIT or MAG in the engine. You can change the external names shown to players, but they are still atk, def, and mat to the engine. Similarly, there’s no such thing as MaxHP or MaxAP – they are mhp and mmp.
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